ODE Development

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ODE Development is centered around the Bitbucket project page, where the Mercurial code repository is hosted, an on the mailing list



I asked the list what would need to get done before we could make a 1.0 release. Here's a summary of that discussion:

  • Everything working on MacOS X
  • Everything working on 64-bit platforms
  • A complete set of colliders for all shape permutations
  • Reasonably stable trimesh/trimesh collisions (done?)
  • Complete documentation listing all features
  • Heightfields moved into the core (done?)